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26 Tips for Improving Game Feel is aimed to be an educational tool for budding game developers to learn and understand how small design choices or simple features can greatly improve "game feel".

 

When a player plays your game, they don't tell you what the game needs to be better. They don't say "the enemy's health needs to be lower, so I don't get frustrated trying to kill it". They just say "the enemy sucks".

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That's where this game comes in. With these few steps, we aim to teach you how small tips and tricks can make your good game feel like a great one.

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This game/educational tool was created under the UC Berkeley Game Design and Development Club, together with Tom Ayalon. 

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This project is completely open source and each tip was designed to be modular in our codebase. 

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GitHub Link

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Play it on itch.io here

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